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Online participation : ウィキペディア英語版
Online participation
Online participation is used to describe the interaction between users and online communities on the web. Online communities often involve members to provide content to the website and/or contribute in some way. Examples of such include wikis, blogs, online multiplayer games, and other types of social platforms. Online participation is currently a heavily researched field. It provides insight into fields such as web design, online marketing, crowdsourcing, and many areas of psychology. Some subcategories that fall under online participation are: commitment to online communities, coordination & interaction, and member recruitment.
==Knowledge sharing infrastructures==
Some key examples of online knowledge sharing infrastructures include the following:
*Wikipedia: An online, publicly editable encyclopedia with hundreds of thousands of editors
*Slashdot: A popular technology-related forum, with articles and comments from readers. Slashdot subculture has become well known in Internet circles. Users accumulate a "karma score" and volunteer moderators are selected from those with high scores.
*Usenet: Established in 1980, as a "distributed Internet discussion system",〔''From Usenet to CoWebs: interacting with social information spaces'', Christopher Lueg, Danyel Fisher, Springer (2003), ISBN 1-85233-532-7, ISBN 978-1-85233-532-8〕〔(【引用サイトリンク】url=http://www.newsdemon.com/what-is-usenet.php )〕〔(【引用サイトリンク】url=http://www.lavasoft.com/mylavasoft/securitycenter/articles/spyware-history )〕 it became the first medium for Internet communities. Volunteer moderators and votetakers contribute to the community.
* Etc. (the Web2.0 is also referred to as the "writable web" for indicating that many people participate to the creation of its content)
In the past important online knowledge sharing infrastructures included:
*AOL: The largest of the online service providers, with chat rooms which for years were voluntarily moderated by community leaders. It should be noted that rooms and most message boards are no longer moderated, however.
*The WELL: A pioneering online community established in 1985. The WELL's culture has been the subject of several books and articles. Many users voluntarily contribute to community building and maintenance (e.g., as conference hosts).
==Motivations for online participation==
Many online communities (e.g. Blogs, Chat rooms, Electronic mailing lists, Internet forums, Imageboards, Wikis), are not only knowledge-sharing resources but also fads. Studies have shown that committed members of online communities have reasons to remain active. As long as members feel the need to contribute, there is a mutual dependence between the community and the member.
Although many researchers have come up with several motivational factors behind online contribution, these theories can all be categorized under instrinsic and extrinsic motivations. Intrinsic motivation refers to an action that is driven by personal interests and internal emotions in the task itself while extrinsic motivation refers to an action that is influenced by external factors, often for a certain outcome, reward or recognition. The two types of motivation contradict each other but often go hand-in-hand in cases where continual contribution is observed.
Several motivational factors lead people to continue their participation to these online communities and remain loyal. Peter Kollock researched motivations for contributing to online communities. Kollock (1999, p. 227) outlines three motivations that do not rely on altruistic behavior on the part of the contributor: anticipated reciprocity; increased recognition; and sense of efficacy. Another motivation, in which Marc Smith mentions in his 1992 thesis ''Voices from the WELL: The Logic of the Virtual Commons'' is "Communion" - a "sense of community" as it is referred to in social psychology. In a simple sentence we can say it is made by people for the people social psychology.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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